Showing posts with label Centipede Boss. Show all posts
Showing posts with label Centipede Boss. Show all posts

Friday, July 11, 2014

Centipede Arena Update

Here is the update on the new model:








And finally here is the scale comparison to the former arena.  I have already tested it and the size feels MUCH better.  However, it's still almost too big still.  


I feel the centipede needs to be programmed to come up from under the player by default and also to increase its size.  I don't like how all these bosses are pretty much player height.  They are bosses.  Think huge like bosses in Demons Souls and Dark Souls.  

The game would also benefit from having the camera closer to the player so he fills a bit more of the screen.
(oh by the way, the camera is a little weird with the new size of the arena.  The walls will disappear and disorient the player and all that so they will need fixed when the arena is converted to the new model.  Just to let you know. 

On a FINAL note.  The music is so boring ><  It doesn't feel like an intense boss fight and the music doesn't get more intense when the boss enters its final phases and gets more powerful.  I just don't think it fits at all.  We should consider a new score >>

Wednesday, July 2, 2014

Centipede Arena Size Comp.

I am currently working on the new model for the centipede boss arena.  However, before I get too far I'd like to get some feedback on size.  So I went ahead and used the old models to make a mock up of the size I am going to be aiming for (though the shape might be different).


The cylinder in the middle would be the character size while the horizontal cylinders should be around the centipede size.  This is just to give you an idea of the arena itself.  The health pots would now be much closer and easier to access as a player, and yet more dangerous to go after seeing as the centipede can now get near the walls (to potentially help make use of the program that allows it to sprout from the walls and give the player more to learn and adapt to during the boss fight).  

I believe a this size will make the boss fight more intense.  Though if we wanted to go a different direction and increase the size of the centipedes themselves we might want to make a larger arena instead.  Let me know so I can make the changes in the new model :)

Friday, April 11, 2014

Cetipede Glow Shader

This is a demonstration of the glow shader with the textures used to produce the effect.

Monday, March 17, 2014

Centipede Texture

Sooo I took some time and painted a texture for the link piece of the centipede. I realized I couldn't really go for the organic, plastic-ish texture probably because I suck at painting it. Let me know what you think about this more rocky texture, and let me know what to improve. Thanks!






Tuesday, March 11, 2014

A color concept for the centipede



  Crap guys, I forgot to upload this. I apologize for the crappy drawing. I like centipede like this :


so I drew something like this 


I would make the centipded darker. Let me know what I should do to improve.



Centipede Texture/Color Concepts

 
here are the concepts for the color/texture on the centipede. 

Tuesday, March 4, 2014

Centipede Model update

Here's an update on the model.  All in ZBrush, and it'll be retopologized once Calvin reviews it and gives me the go ahead.  I have not done the head connector piece that connects to the body.  I'll get to that as soon as I can.  












Desert arena simple column models


Simple column models. The one on the far left has the 'ribs' done with geometry.

Monday, March 3, 2014

desert scene concept updated

First one is an idea for the texture. Very much like the previous one I drew..

The second one was more of a texture option. I will keep drawing other textures later.

Tuesday hopefully I'll post some colored design for the architecture.