I dont have much to show right now; since I've been bouncing back and forth between assignments and this is one is tedious. I'll show what I have for his head so far; I intend to work on it a little more and so far it looks okay on the model
Showing posts with label Bruiser Boss. Show all posts
Showing posts with label Bruiser Boss. Show all posts
Thursday, September 25, 2014
Wednesday, June 25, 2014
Tuesday, June 24, 2014
A is for Arena
So for the "B" and "A" of the Boss Arena logo/title I wanted to throw as many elements from the game that are apparent: like the stain glass windows, the spear weapon and then what you see with the vines represent the bruiser boss. the center circle is where a symbolic design of the boss will go (soon to come).
Wednesday, May 28, 2014
Friday, May 23, 2014
Wednesday, May 21, 2014
Wednesday, April 16, 2014
Bruiser Boss: Concept Painting
I know I've been inactive for awhile; school hit me pretty hard. Also, I've haven't heard much word about this guy so I went ahead and made him a full on concept painting; even tho I know his design has been settled yet and is subject to change.
So yeah. Good luck with finals, everyone!
Tuesday, April 15, 2014
20% tree COMPLETED!
Whelp, here goes! I pulled the roots down into the ground, rotated the trunk a bit, and added "leaves" to this tree.
Thursday, April 3, 2014
Thursday, March 20, 2014
Tree Minion Thoughts
Here are some tree minion thoughts. The one I sketched out could either hop along like a frog, or sort of waddle from leg to leg, or even both--waddle-walking towards the character, then leaping at them. You could even give him a vine-tongue if you wanted to play up the frog aspect. I can sketch out some other ideas if you'd like, too.
Thursday, March 13, 2014
Minion Concept 2.0
So the idea behind this minion is to have stumps for arms, maybe a larger stump or rock/boulder for the body, with it all being connected by vines or smaller branches for the upper arms. Glowy-type eyes to show that it is a bad guy.
Friday, March 7, 2014
Desings for Tree Roots, Rocks, and Grass for the Bruiser Boss level
Here's what we're looking for as to the style of organic growth in the Bruiser level. The rocks are asymmetrical, the grass is triangular without being too spiky, and the tree roots especially are stylized to show how blocky they should be. There are no big curves anywhere, and all elements have strong silhouettes.
Tuesday, March 4, 2014
Bruiserboss/Vines 20% model
Labels:
20% WIP,
Bruiser Boss,
Christopher Rueda
Tuesday, February 25, 2014
Bruiser Boss - Silouttes
As requested, I've made a few silouttes to better understand his build and design. Hopefully its enough for now.
The extra notes are for myself, cus there a lot of little things to think about for his build. Anyway, I hope to toss more ideas and the feedback is incredibly helpful! THANKS!
Monday, February 24, 2014
Friday, February 21, 2014
Bruiser Boss- More Concepts
More ideas and brainstorm for this character. Throwing some ideas for his weak spots, attacks, and how he'd move. Feedback is appreciated and very much needed! Thanks!
Thursday, February 20, 2014
Tuesday, February 18, 2014
Monday, February 17, 2014
Tree bruiser boss scene
Thursday, February 13, 2014
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