Wednesday, April 16, 2014

Bruiser Boss: Concept Painting

I know I've been inactive for awhile; school hit me pretty hard. Also, I've haven't heard much word about this guy so I went ahead and made him a full on concept painting; even tho I know his design has been settled yet and is subject to change. 

So yeah. Good luck with finals, everyone! 

Tuesday, April 15, 2014

20% tree COMPLETED!

Whelp, here goes! I pulled the roots down into the ground, rotated the trunk a bit, and added "leaves" to this tree.

HUB Progress

current screenshot.  need to refine the pillars, wood torches, and the roof.  overall it's looking good.  

Friday, April 11, 2014

Cetipede Glow Shader

This is a demonstration of the glow shader with the textures used to produce the effect.

Thursday, April 10, 2014

UVs to test in the game. Not final.

hey, those are just for you to test out if the JPEG version looks better in the game.  

Thursday, April 3, 2014

Player Particle Concepts - Jacob Eaton

Nearly all that were on the list. These are meant to be a quick 20% to help us decide what final direction to go.

Tree roots

Check out these roots! Dang!

Desert Terrain

Why aren't we doing it this way?

You can totally make good cliff walls with the terrain editor.

Weapon UV 150% texture.

This was done by Henry.  To prove to Calvin that anyone can cook.

Stone Ground Pattern Progress

slowly getting it nice and polished.  the grout is now smaller, and it's starting to feel less of a cobblestone feel.  i'm still working on the walls.  soon enough everything will tile and it'll look awesome.