Showing posts with label Environment. Show all posts
Showing posts with label Environment. Show all posts

Sunday, June 22, 2014

More HUB Detail

This is just to show how it would be constructed... it's being (re)built right now.

Saturday, June 21, 2014

Centipede scene

It turned out very ..rough because I had to leave the lab to my workplace. I will work on it morewhen I get back. but this is the basic ( like, super basic) concept. 

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Friday, May 30, 2014

Hub WIP



some WIP.  let me know your thoughts... i did this in my free time, and it's mainly based off a japanese/chinese design.  i'd love to add more to the ground and i'll get to that soon.

Friday, May 23, 2014

Ideas for some different HUB styles...






Pillars Sketches



those are asian pillars... just trying different ideas.  i personally prefer the second one because it could be placed to create arches.  

Tuesday, April 15, 2014

HUB Progress



current screenshot.  need to refine the pillars, wood torches, and the roof.  overall it's looking good.  

Thursday, April 10, 2014

UVs to test in the game. Not final.


 
hey, those are just for you to test out if the JPEG version looks better in the game.  

Tuesday, April 8, 2014

Hub Progress


this is what i have so far.  still working on the pillars.  

Ricky's 20 percent of the HUB tapestries

Is this in the game yet?

HUB color comp

So this is just an idea for what the color values would look like. The walls might still be able to go a little darker.

Thursday, April 3, 2014

Stone Ground Pattern Progress


slowly getting it nice and polished.  the grout is now smaller, and it's starting to feel less of a cobblestone feel.  i'm still working on the walls.  soon enough everything will tile and it'll look awesome.  

Tuesday, March 25, 2014

Hub Update






i'm out sick today... i should be back by thursday.  the center is almost done, but i tiled the texture all around the hub to give you a general feel of the look.  i'm aware of some issues with it not being seamless, and i'll get to that eventually, but here it is.  

Sunday, March 23, 2014

Hub Ground Stone Texture Progress


snapshot from the UV tile


view in maya

i feel that the grout width may be too wide, but i plan to fill that in with small and tiny stones to fill in those wide gaps.  also, i'm working on making it seamless as well.  this pattern will be repeated in the circle area of the hub.  the general look of the stone will be the same throughout the entire hub itself.  any feedback would be appreciated.  

Friday, March 7, 2014

Desings for Tree Roots, Rocks, and Grass for the Bruiser Boss level


Here's what we're looking for as to the style of organic growth in the Bruiser level. The rocks are asymmetrical, the grass is triangular without being too spiky, and the tree roots especially are stylized to show how blocky they should be. There are no big curves anywhere, and all elements have strong silhouettes.

Tuesday, March 4, 2014

Monday, February 24, 2014

Tree bruiser evniornment


For color keys, textures and overall concept. 

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