Thursday, September 25, 2014

Bruiser Texture

I dont have much to show right now; since I've been bouncing back and forth between assignments and this is one is tedious. I'll show what I have for his head so far; I intend to work on it a little more and so far it looks okay on the model



Tuesday, September 9, 2014

Completed Health Bars





These can be found in their separate pieces under bossarena->UI->healthbar->Evan'sHealthBarDesigns

Tuesday, September 2, 2014

Healthbar Concepts

I pulled some stuff that Abigail worked on and threw these together really quickly:




These are rough versions.  If it works Ill make them look a lot cleaner.

Wednesday, August 27, 2014

Monday, August 25, 2014

The Arena

Ok so the textures should now be in the SVN update next time you do it.  I also went ahead and edited the terrain to fit with the model.

As I was testing the game, just so you are aware (in case you dont know) the health pots are broken.  The game crashes if you break one.  

Second, you can still jump anywhere pretty much, hence how I got up where I am in this screenshot.  We may need to play with some extra capsule colliders or something.  


On another note, standing up here and jumping down would be a pretty sweet entrance to the boss fight though.  

Also, there is some weird washout effect on the textures.  I checked the lighting and it doesnt appear to be whats causing the problem.  It must be some weird atmospheric thing that needs to be changed up.

I need somebody to check and see if the terrain and the textures were updated or not.  If they were not I will need help doing it.  Thanks!

Thursday, August 14, 2014

More....Again...

I went ahead and worked to make it less complex but keep the same deadly feel that it had with all the spikes from the previous update.  I removed a ton of rocks but tried to create a better silhouette.  I plan to start the final textures soon.  







Wednesday, August 6, 2014

Even MORE Arena Updates

And Vwaaaaaaalaa...

EVERYTHING'S SPIKIER!



My only concern is that it's too busy inside.  I want to find a way to make it simpler, yet still dangerous.






This lighting is super fast.  More to show silhouette than anything else.  

Friday, August 1, 2014

Skybox Updated, again

I hope by this point we are close to being done with the skybox. Feedback and critique would be appreciated!






Thursday, July 31, 2014

Wednesday, July 30, 2014

Yet Another Update

Im not too sure about using bump maps on these as it pulls away from the strictly painterly feel of the rest of the game.  We may just want to paint them so it looks the way you want.

Some of these have a slight bump and others show what it looks like without.