A quick paintover of the hub using a reverse color scheme idea.
Showing posts with label HUB. Show all posts
Showing posts with label HUB. Show all posts
Monday, June 23, 2014
Sunday, June 22, 2014
Friday, May 30, 2014
Hub WIP
some WIP. let me know your thoughts... i did this in my free time, and it's mainly based off a japanese/chinese design. i'd love to add more to the ground and i'll get to that soon.
Wednesday, May 28, 2014
Friday, May 23, 2014
Pillars Sketches
those are asian pillars... just trying different ideas. i personally prefer the second one because it could be placed to create arches.
Wednesday, May 21, 2014
Friday, May 16, 2014
Hub Sky Box
So from what I understand about the HUB is that it is suspended in mid air (let me know if I'm wrong). So I decided to go with a high point of view. When the glass breaks and the player decides to look out the window he is looking down from his position, in the sky, to the earth. These painting are just a rough to give you an idea of how i want the perspective of looking downwards to the earth. I thought of two ideas: a starry night approach that could have some dark clouds and moon (not seen in painting) to compliment the lights going out in the Hub and have the mood be kinda mysterious/scary. the second one is just a normal, ordinary mountainous range and lake.
Monday, May 12, 2014
Tuesday, April 15, 2014
HUB Progress
current screenshot. need to refine the pillars, wood torches, and the roof. overall it's looking good.
Thursday, April 10, 2014
UVs to test in the game. Not final.
Tuesday, April 8, 2014
Ricky's 20 percent of the HUB tapestries
HUB color comp
So this is just an idea for what the color values would look like. The walls might still be able to go a little darker.
Thursday, April 3, 2014
Stone Ground Pattern Progress
slowly getting it nice and polished. the grout is now smaller, and it's starting to feel less of a cobblestone feel. i'm still working on the walls. soon enough everything will tile and it'll look awesome.
Tuesday, March 25, 2014
Hub Update
i'm out sick today... i should be back by thursday. the center is almost done, but i tiled the texture all around the hub to give you a general feel of the look. i'm aware of some issues with it not being seamless, and i'll get to that eventually, but here it is.
Sunday, March 23, 2014
Hub Ground Stone Texture Progress
snapshot from the UV tile
view in maya
i feel that the grout width may be too wide, but i plan to fill that in with small and tiny stones to fill in those wide gaps. also, i'm working on making it seamless as well. this pattern will be repeated in the circle area of the hub. the general look of the stone will be the same throughout the entire hub itself. any feedback would be appreciated.
Thursday, March 20, 2014
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