I really, REALLY like the idea of the overhanging cliffs jutting out over the arena. My only question is how would that affect the shadows on the ground... it COULD make things even more dark and scary for the night time fight sequence, but it would also make it much harder for the players to see what's going on unless we light it just right. Any thoughts guys?
Other than that, the sillohuete (sp?) looks good. Would all those different shapes and models be too hard to texture individually?
Well, AJ, what I would do is create probably 2-3 versions of the spike thing and place them so they all look different. My only concern with using this would be making it so that there is a clear wall where the player cannot interact with the spike rocks. We could always place them on top of the original wall idea though.
I really, REALLY like the idea of the overhanging cliffs jutting out over the arena. My only question is how would that affect the shadows on the ground... it COULD make things even more dark and scary for the night time fight sequence, but it would also make it much harder for the players to see what's going on unless we light it just right. Any thoughts guys?
ReplyDeleteOther than that, the sillohuete (sp?) looks good. Would all those different shapes and models be too hard to texture individually?
Well, AJ, what I would do is create probably 2-3 versions of the spike thing and place them so they all look different. My only concern with using this would be making it so that there is a clear wall where the player cannot interact with the spike rocks. We could always place them on top of the original wall idea though.
ReplyDelete