Thursday, February 27, 2014
Centipede Arena Walls
Just some ideas for the centipede arena to add interest. Rather than having the dunes on the arena floor we could put them at the top and have a constant slow cascade of sand down the wall, as seen here.
Wednesday, February 26, 2014
desert color concept
More details will be added. I'd like to do a Minoan/Archaic Greek ruin with Centipede fresco on the walls.
Tuesday, February 25, 2014
Progress on the Centipede Boss Model
here's a quick maya render of the centipede boss model. its still in progress and there are some changes that needs to be made, but here it is.
Bruiser Boss - Silouttes
As requested, I've made a few silouttes to better understand his build and design. Hopefully its enough for now.
The extra notes are for myself, cus there a lot of little things to think about for his build. Anyway, I hope to toss more ideas and the feedback is incredibly helpful! THANKS!
Monday, February 24, 2014
Friday, February 21, 2014
Bruiser Boss- More Concepts
More ideas and brainstorm for this character. Throwing some ideas for his weak spots, attacks, and how he'd move. Feedback is appreciated and very much needed! Thanks!
Tuesday, February 18, 2014
Centipede Guide for 20% Model
Diagram for use in the 20% model. Let me know if something is unclear or if it needs to be cleaned up/pushed farther.
Monday, February 17, 2014
Tree bruiser boss scene
Thursday, February 13, 2014
Bruiser Boss-More Concepts
Been playing around with several ideas for this character, and there is still so much to explore!
The first image shows some possibilities for his torso, since the ribcage didn't really give him the bulky feel. While I was at it, I decided to introduce some color scheme ideas which can definitely be expanded upon.
The first image shows some possibilities for his torso, since the ribcage didn't really give him the bulky feel. While I was at it, I decided to introduce some color scheme ideas which can definitely be expanded upon.
This next one is just me puking ideas. They are incredibly rough and I really hope play around with them more, especially with other elements such as vines, cracks, wood texture, etc. I also tried to dissect his anatomy and determined how things would fall into place. I still intend to work on his "attack points", roots, as well as attacks, which should show up really soon! As always feedback is necessary and very much appreciated! Thanks!
Wednesday, February 12, 2014
Tuesday, February 11, 2014
A view of the HUB/Tower
Different layouts for the HUB, and if it was on the top of a tower... that tower could be seen at a distance from every environment.
Labels:
Environment,
HUB
Health Bar Pre-Designs
Hey so I decided to whip up something really quickly to represent a few ideas I had for the health bar in the game. Keep in mind that all of these are VERY simple representations of what might end up being the completed design. I mainly wanted to throw out a few ideas and get some feedback before I went ahead and made colored and/or more complicated designs.
You can see that some of these designs deal with keeping the health bar on a physical object (such as a backpack) and some appear on a hologram-type object such as the shield or the swirling health bar. We can also toy with the idea represented in the gauntlet image where the physical object projects a holographic health circle and when the health is taken in game the light on the object turns off.
Anyway, let me know what ideas you would rather see and I'll go ahead and make a bunch of better-looking varieties of those designs.
Feel free to mix and match :)
Monday, February 10, 2014
Working on the back of the character. I changed a little bit of the design to suit my needs, but I didn't change it by all that much. Definitely a work in progress, and definitely other ideas. Just wanted to post just in case I didn't get a chance tomorrow.
Saturday, February 8, 2014
Another Bruiser Idea
A really rough painting of another idea for bruiser, in which I am just making suggestions about texture and design because I'm a little uncertain about the direction that we want to head for. Feedback would be very much appreciated, thanks!
Friday, February 7, 2014
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